A downloadable game

Post-Mortem 

Game core:

In this game, primary school-age children in the 8-12 age range were taken as the target audience. It is an educational race-to-end board game designed to make the multiplication table a game and make it easier for children to memorize and reinforce the multiplication table. 

The theme of the game:

This game is made for 2-3 people to play. This game has a beginning and an end point. Players attempt to reach the finish point by answering the questions in the multiplication table correctly, along with the challenges from start to finish. The first player to reach the end point wins the game.

Game mechanics:

In the game, the mechanics of movement will be dice. Players will be able to move through the squares by throwing dice according to the number they throw. Also, players move by placing pawns on top of square compartments.There are mechanics to force players at certain points in the game. For instance, the player who comes to him/her must answer within 10 seconds, otherwise, s/he will return to the point where s/he came. Also, at certain points, the player is penalized and goes backward, and at certain points, s/he transfers his or her turn and waits. In addition, at certain points, the player is rewarded and allowed to move forward. 

What went right?

In my opinion, children love to compete with each other. In designing this game, I wanted and chose to help children learn and make a game where turning a boring and difficult mathematical term like a multiplication table into a game would beneficial for  them. Besides, I found that this game is a very important and very good advantage for children to consolidate and have fun, so I made such an educational race-to-end board game.

Moreover, I aimed to attract the attention of children by coloring the game in various colors.

Besides, I wanted to make squares as a number, since the game is about a topic related to mathematics, that is, the multiplication table, so I thought it might be more remarkable in this way.

What went wrong? What difficulties did you encounter? What assumptions proved wrong?

I spent some time deciding how to make a game, then started the project by identifying my target audience.

Mid-project changes:

I first used a square and a triangle in certain places when determining the shape of the game, and then when I finished everything, including coloring, placing numbers, I realized that the writing I wrote on the triangles remained small, and I had to turn certain places that were triangles into squares again.

Leave a comment

Log in with itch.io to leave a comment.